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Video Wars Revealed: WSJ

 Great story on A1 of the WSJ today, looking at the ongoing challenges Google and YouTube face in their desire to strike a deal with video producers. It's long, but well worth the read, because it provides details and perspective not seen elsewhere. Mark Cuban probably woke up this morning, saw the story and screamed "I was right!" And so he was...

A point I've made repeatedly about the myth of "user generated content" is made here as well:

The way TV executives see it, programming they own has contributed to YouTube's success. Thirteen of the 20 most-viewed YouTube videos in the month ending Feb. 15, for example, were professionally made. They included a clip of Ivanka Trump on ABC's "Jimmy Kimmel Live" and a local TV news report on lock picking.

Thirteen of 20 video owned by someone else and monetized (or not) by Google and YouTube. That's not user generated content in a new world, it's appropriation of talent!

Here's another hooter:

Media companies have grown impatient with Google for not fully implementing its "fingerprinting" system to identify copyrighted work. But Google sees the technology as imperfect and worries that rolling it out now would be problematic, says one person familiar with the matter.

"Of course there are copyright concerns there," said Mr. Schmidt last month. "But we have answered those by saying we're working very hard on fingerprinting technologies." Putting the technology to use, he said, is "a hard problem."

In the physical world, theft is not a "hard problem" that "working on" is an answer to. It shouldn't be in the virtual world either.

 

Published Wednesday, February 21, 2007 7:30 AM by FrankShaw

Comments

 

Dave said:

I think that the last part of your post might be a little misleading. It's not theft that Google is having a problem with, it's the implementation of a system that will identify automatically when theft is taking place and resolve the issue.

In the real world, identifying that a theft has occurred, investigating the theft, identifying stolen property and effectively dealing with the stolen property is a hard problem. It's one that we, as a society, have worked on for thousands of years and still haven't gotten right (ever had something stolen that you never recovered?). In the virtual world it's even more difficult as you can have the same item stolen hundreds of times by different people and resold to different third parties, or resold to the same third party multiple times.

In all seriousness, the process of fingerprinting audio and video files is a difficult problem. Give them some slack, and the time they need to get it right.

February 21, 2007 9:34 AM
 

FrankShaw said:

Dave, that's a good point -- it is a hard problem, and one that we do struggle with in the real world as well. My point was that in the real world, merchants and vendors do seem to care about this a bit more -- Google generally has a very relaxed attitude, which says if you think there is something up there that belongs to you, it's YOUR responsibility to find it and let us know about it. I mean, if they could take down all the Daily Show clips when asked, why coulnd't they take them down as they went up? The same with their book scanning -- they will scan your book unless you tell them not to? It's alice in wonderland time.

February 21, 2007 9:46 AM

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